Remove Assessment Remove Competency Based Learning Remove Gamification Remove Reference
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INTERVIEW: Digital learning trends that are reshaping EdTech

Neo LMS

Gamification. Phill: The area of gamification keeps coming up as one of the ways to encourage, entertain, engage and keep that momentum going on a longer time period for the course. Gamification is another area that’s been around for a few years. Graham: I’ll tell you what, gamification surprised me.

Trends 317
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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

The NEO mobile app for Windows allows users to access the full feature set within the platform including creating and delivering online classes, assessing students, sharing resources, tracking student achievement, and collaborating on projects. Big Universe is now available in the U.S. exclusively through FuelEd.

Tools 68