Remove 2017 Remove BYOD Remove Flipped Classroom Remove Gamification
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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

billion mark as of 2017. Gamification. Whereas integrating Augmented Reality in education allows cheaper and easier creation, alteration and deployment of digital content where almost negligible print costs are incurred; AR-enabled content and all its visuals can be viewed on a reader’s device itself allowing BYOD scenario.

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Taking Student Voice Beyond The Classroom

techlearning

The next school year, 2016-2017, we made about a $100, but FH Gizmos also got an amazing email. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. “Absolutely,” I said and I built them an online store to sell their upcycled goodies. They named the store FH Gizmos.

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A Teacher’s Guide to Surviving Fortnite

techlearning

Name the second most watched sporting event of 2017. cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom. Round 2: The Superbowl is the most watched sporting event every year.