Remove 2006 Remove Assessment Remove Game-Based Learning Remove Mobility
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36 Edtech Tools I’m Using Right Now in My Classroom and Life

The CoolCatTeacher

Whether my class is uploading their Scratch video games, or linking to their website efolios, we post our group work on the class wiki. Wikispaces is also the backbone of my global collaborative projects since 2006, with MAD about Mattering as the most recent example. Crescerance and MAD-Learn (for Mobile App Development).

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10Q: Helen Keegan

Learning with 'e's

It was completely informal, un-assessed, and gave me the opportunity to explore a range of disciplines (music, computing, writing, performing) and learn with a group of friends. It was a major influence on my beliefs with regards to interdisciplinarity, grassroots education and informal learning. It was an amazing experience!

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Helping Others Along – Motivation Theory and the SAMR Model

techlearning

When we take the time to persuade our colleagues about adoption we are providing them with context-based application effective action which makes them more likely to mobilize greater effort than those who are not persuaded, but told. Thus the advantage of using YouTube is framed around our past adoption. & DeAngelis Peace, S.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

A learning theory “in which networked learners not only construct and assimilate their own knowledge from their own learning opportunities, but deliberately contribute their own learning to a community resource base.”( ”( Holmes & Gardner 2006 ). (7). Connected Learning. Gamification.