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Exploring Design Thinking Micro-credentials in the Classroom

Digital Promise

I learned that it was deeper than simply understanding content: Students had not developed the mindsets or foundational skills necessary to tackle complex problems in STEM. Preliminary research suggests that design thinking improves metacognition in K-12 students, and ultimately improves STEM performance.

Classroom 241
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Why Esports in Schools is a Good Thing

ViewSonic Education

A 2003 analysis of 15 cases of school shooters found all but two suffered from social rejection. Esports in Schools Fosters STEM Learning. Esports and STEM go hand-in-hand. Students who are drawn to gaming are often equally captivated by the broader technology ecosystem. STEM careers. By a long shot.)

STEM 417
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Classroom prizes and grants available!

Educational Technology Guy

Project Tomorrow is celebrating Speak Up America Week 2014 this week with opportunities for schools and classrooms to win prizes and grants by participating in this year''s Speak Up surveys. As part of this special week, Project Tomorrow will be releasing preliminary findings from the 2014 surveys completed so far.

Classroom 136
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Discovery Education Acquires Mystery Science in $140 Million Deal

Edsurge

With billion-dollar fundraises on top of billion-dollar valuations , it’s no mystery that the education technology industry is attracting top dollars from investors. Discovery Education was formed in 2003 as a division of its then-parent company Discovery Communications, known for its broadcast television programs.

Education 200
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What Is Prior Knowledge and Why it Matters?

Educational Technology and Mobile Learning

2014) in “ Confidence in prior knowledge, self-efficacy, interest and prior knowledge: Influences on conceptual change ” sheds light on prior knowledge as what students bring into the learning environment – a mix of accurate scientific understanding and misconceptions about a specific topic. (2019). IJ STEM Ed , 6 (33).

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A New Social Science? Statistics Outgrowing Other STEM Fields

TeachThought - Learn better.

Statistics Outgrows All Other STEM Fields From 2010-2013. The ASA analyzed data compiled by the National Center for Education Statistics (NCES) on 160 STEM bachelor’s degree categories granted by U.S. FASTEST-GROWING STEM UNDERGRADUATE DEGREES 2010–2013. From a press release. public and nonprofit colleges and universities.

STEM 40
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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

Emerging out of the LIVE Lab at Texas A&M University, in 2014, André Thomas and Rahul Khanorkar founded game-based learning company Triseum combining legacies in game development, design graphics, market development and management. He worked on the 3D feature film Valiant in 2003, after which he worked on Ant Bully.