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U.S. K-12 Educational Technology Policy: Historical Notes on the Federal Role

Doug Levin

For each of the three primary (equity-focused) federal educational technology programs authorized by Congress since the passage of the 1994 revision to the Elementary and Secondary Education Act (ESEA), below I provide details on the programs’: legislative authorization (i.e., the more detailed program rules, as determined by the U.S.

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April 22 Learning Revolution Mini-Conference: Emergency Remote Teaching & Learning: Survive, Thrive, & Plan for What Comes Next

The Learning Revolution Has Begun

To make sure your computer or mobile is configured for Zoom, please visit zoom.us/test. Secondary sessions are held in Zoom meeting rooms with a capacity of 300--if those rooms are full, you'll have to wait for the recording to watch. In 2002, with partner Rick Harrell, former President of Futurekids, Inc.,

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Wednesday's "Emergency Remote Teaching & Learning" Mini-Conference - New Sessions Added

The Learning Revolution Has Begun

To make sure your computer or mobile is configured for Zoom, please visit zoom.us/test. Secondary sessions are held in Zoom meeting rooms with a capacity of 300--if those rooms are full, you'll have to wait for the recording to watch. In 2002, with partner Rick Harrell, former President of Futurekids, Inc.,

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Wahoo! The 2013 Global Education Conference - Still Time to Present + Plan to Attend!

The Learning Revolution Has Begun

Julie Lindsay Director Learning Confluence How to go Global - Lead, Learn, League Emerging technologies and increased access across the world is the catalyst to embed global awareness, interaction and understanding into all learning opportunities, but has this really happened yet?

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Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. Pokémon Go generated more than $160 million by the end of July, hitting $600 million in revenue within its first 90 days on the market – the fastest mobile game to do so. .”

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