Remove Game-Based Learning Remove Gamification Remove Mobile Learning Remove Video
article thumbnail

The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

What’s more is that, outside of individual classrooms and group project scenarios, social learning as a whole could grow to become the spine of school-wide curriculums everywhere. Video learning. Today, and going forward, there is nary an application that cannot be improved by the use of video learning.

Trends 397
article thumbnail

Best Geography Learning Apps

Educational Technology and Mobile Learning

They offer a plethora of benefits, from providing immersive and interactive learning experiences to catering to diverse learning styles. By incorporating elements of gamification, they make learning not just educational but also enjoyable, fostering a deeper and more sustained interest in the subject.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

50 Alternatives To Lecturing

TeachThought - Learn better.

We were going to include several videos and frameworks, but that makes the post clumsy and slow-loading on smaller mobile devices. Scenario-based learning. Game-based learning. Project-based learning. Learning through projects. Problem-based learning. Mock Trial.

article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Learning expressly through online courses and related digital resources. Stated simply, a flipped classroom is one where students are introduced to content at home through digital tools (usually video), and then practice it at school under the guidance of a teacher. ” Game-Based Learning. Gamification.

article thumbnail

Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1. and media (e.g.,

article thumbnail

Gamification in Education

Kevin Corbett

Below is a great infographic on Gamification in Education. It is from Knewton Learning. As I’ve written in previous posts, it’s first important to distinguish Game-based Learning from Gamification , while recognizing there are measurable cognitive, social, emotional, and learning increases, with successful implementation.

article thumbnail

Navigate the Future: Virtual Education and eLearning

Kitaboo on EdTech

Navigating Key Trends in Virtual Education The Increased Use of Artificial Intelligence (AI) and Machine Learning (ML) Increased Reliance on Mobile and Microlearning Video Learning Takes Advantage of Mobile Learning An Increased Reliance on Game-Based Learning A Greater Focus on Upskilling II.

eBook 52