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Best Gamification Tools for Teachers

Educational Technology and Mobile Learning

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1.

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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

-based Ambient Insight, predicts a five-year compound annual growth rate, or CAGR, of negative 6.4 According to the document, “the recent steep declines in the e-learning industry essentially mean that the e-learning era is effectively over. Unstable Economies Impact E-Learning Market. percent in the next five years.

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Digital learning futures

Learning with 'e's

During my talk, I discussed a number of possible scenarios that might result when wholesale adoption of digital technologies occurs in education and training.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Game-Based Learning. Learning through games (from physical to digital). Gamification. The application of game-like “encouragement” mechanics to non-game entities. Put another way, it is making a game out of something that’s not. Learning Simulation.