Remove Future Ready Remove Gamification Remove Secondary Remove Social Media
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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Claims on Social Media : Students consider the sources of a tweet and the information contained in it in order to describe what makes it both a useful and not useful source of information.

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Learning in the Digital Age

eSchool News

Gamification elements are also employed to make learning more enjoyable and to incentivize student participation. Embracing digital learning in primary and secondary education offers several compelling advantages as we examine the importance of education in the digital age. How digital age affects teaching and learning process?