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Prioritizing inclusivity in game-based learning

eSchool News

s director of learning design, and Plub Limpiti, learning designer at Kahoot!, the whitepaper explores the challenges and vast opportunities in creating more inclusive game-based learning experiences that lead to better outcomes. The paper recommends five methods that can help increase inclusivity in teaching and learning: 1.

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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Instead, there are clever ways to use games to engage and enthuse students in learning. Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Teachers Learn Something, Too. This time, however, the teachers learn.

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How to make competency-based education possible through an intelligent learning platform

Neo LMS

What matters the most is to equip students with future-ready skills to become well-rounded adults ready to thrive in their lives and careers. As its name suggests, this type of learning focuses on individual competency. Competency-based learning is easier to implement when you have the right tools.

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Improving Schoolwide Behavior Through Gamification

edWeb.net

Now that online games have become so popular among K-12 students, school and district administrators can use gamification techniques to create a positive school climate and encourage positive behavior by individual students who have differing needs. Systematic Gamification. Join the Community.

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How Do You Use Technology to Improve Your Learning?

eSchool News

Key points: Technology is great–but how can you use it to improve learning? Discover some of the best technologies that improve student learning Stay up-to-date on all things concerning learning in the digital age In the modern educational landscape, leveraging technology is key to enhancing learning experiences.

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Digital Experiential Learning: 7 Steps to Transform Ordinary Classroom Activities

Edsurge

Studies show up to a 75 percent improvement in retention with experiential learning scenarios. Image Credit: James Flaskamp It has long been argued that learning through experience is the most effective way to master a subject. Studies show up to a 75 percent improvement in retention with experiential learning scenarios.

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What Technology is Used in Teaching and Learning?

eSchool News

How technology helps in teaching and learning Technology revolutionizes K-12 teaching and learning, offering myriad benefits. Learning management systems streamline administrative tasks, allowing educators to organize, distribute, and assess coursework efficiently. What is an example of technology as a learning tool?