Remove Elementary Remove Gamification Remove Khan Academy Remove Learning
article thumbnail

5 ways to use edtech to engage shy students

eSchool News

By leveraging edtech tools, teachers can foster participation, build confidence, and provide tailored learning experiences. Interactive learning apps and games: Incorporating interactive learning apps and games helps promote individualized learning paths. Here are five strategies to use edtech to engage shy students: 1.

EdTech 124
article thumbnail

3 Websites to Gamify Your Math Class

Ask a Tech Teacher

Most elementary age kids I know love math, but that changes when they matriculate to middle school. This goes well beyond Khan Academy’s online video training, into fantasy worlds of trolls and wizards, the type of activities most parents have tried to keep their kids away from. – See more at: [link]. Conclusion.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

6 benefits of using apps with young children

The Cornerstone for Teachers

Most elementary school-age students don’t remember life without computers, tablets and mobile devices. Apps, which are fun and easy to use, can give students a variety of learning platforms and approaches to keep them engaged and motivated. Gamify learning through awarding virtual badges .

article thumbnail

6 benefits of using apps with young children

The Cornerstone for Teachers

Most elementary school-age students don’t remember life without computers, tablets and mobile devices. Apps, which are fun and easy to use, can give students a variety of learning platforms and approaches to keep them engaged and motivated. Gamify learning through awarding virtual badges .

article thumbnail

6 benefits of using apps with young children

The Cornerstone for Teachers

Most elementary school-age students don’t remember life without computers, tablets and mobile devices. Apps, which are fun and easy to use, can give students a variety of learning platforms and approaches to keep them engaged and motivated. Gamify learning through awarding virtual badges .

article thumbnail

6 benefits of using apps with young children

The Cornerstone for Teachers

Most elementary school-age students don’t remember life without computers, tablets and mobile devices. Apps, which are fun and easy to use, can give students a variety of learning platforms and approaches to keep them engaged and motivated. Gamify learning through awarding virtual badges .

article thumbnail

Pigeons, Operant Conditioning, and Social Control

Hack Education

Skinner’s work on educational technology – on teaching and learning with machines – is connected directly, explicitly to his work with animals. Learning, to Skinner, was a behavior – and a behavior that needed what he called “contingencies of reinforcement.” Gamification. Behavioral design.