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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

MORE–FROM–EDTECH: See how mixed reality tools are helping K–12 teachers engage their students. Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. . MORE–FROM–EDTECH: Read more about how learning comes alive through virtual and augmented reality.

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What Technology or Teaching Tools Do You Use to Enhance Your Teaching?

eSchool News

Virtual platforms like Zoom and Microsoft Teams support remote learning and collaboration. There are almost limitless ways to use edtech and interactive classroom technology tools in teaching and learning. Coding and robotics: Introduce coding and robotics programs for hands-on, experiential learning.

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Use Coding to Create Diverse Projects, From Art to Robotics

techlearning

Microsoft MakeCode Bring code to life with circuits, robots, Minecraft, and more Pros: Great connection between code and hardware, easily switch from block- to text-based commands. Bottom Line: Once you purchase the hardware, MakeCode opens doors to an incredible diversity of coding applications. Read more here.

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Technology Tools for Teaching and Learning

eSchool News

Key points: Technology in K-12 classrooms can revolutionize education Choosing the right edtech requires a thoughtful and strategic approach Learn more about K-12 Tech Innovation News Technology transforms K-12 education by enhancing engagement, personalizing learning, and fostering collaboration.

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8 Cool Tools You May Have Missed at ISTE 2017

Graphite Blog

It's not easy to stand out among the the giants of edtech like Google, Apple, or Microsoft. Silas uses gamification, avatar creation, and (soon) VR to help kids record videos of their own situations and get teachers involved in feedback. Ziro : There's Sphero and Ozobot , and a host of other robotics tools out there.

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What?s New: New Tools for Schools

techlearning

Coalition members include Microsoft, Amazon, Computer Science Teachers Association, College Board, and Excellence in Education Foundation, and other local tech and education organizations. launch of Be a Maker, an all-new mobile application that teaches children how to code by allowing them to program their Jibo robot. K-12 market.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App. com ) & ( www.bvlp.com ) & ( www.schoolmint.com ) Hero K12 and BV Investment Partners announced SchoolMint will be joining their EdTech Platform.

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