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Meet NEO at FETC 2022!

Neo LMS

The NEO team is happy to announce that it will be joining the National Future of Education Technology Conference (FETC) 2022. FETC has been supporting education teams for 41 years and is the largest independent event that caters to K-12 education technology. Speaking session: Driving Innovative Instruction. And this is not all!

Meeting 305
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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

With EdTech gaining ground, educational institutions, including schools and higher education institutions are increasingly leveraging the advances in technology to support their classrooms. At a time when learning is getting more personalized for each student, there is added pressure on teachers to deliver against the odds.

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Revolutionize Learning: Interactive Textbooks for Enhanced Engagement

Kitaboo on EdTech

Thanks to innovative technologies, education has undergone a rapid transformation. Modern educational systems are no longer associated with monotonous lectures, where generating and maintaining student engagement was a hit-or-miss exercise. Boost Content Accessibility Interactive content makes learning more accessible.

eBook 52
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How Can the Metaverse Transform Learning?

Edsurge

It can facilitate immersive learning environments , allowing educators to craft virtual classrooms or historical settings so that students engage in interactive and captivating lessons. Mirecka-Jakubowska has a contagious passion for learning and urges educators to embrace this new technology. So, that’s what I did.

Learning 172
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Engaging Learning Activities for Students: Spark Curiosity and Boost Achievement!

Kitaboo on EdTech

Such curricula failed to capture the minds of all students, resulting in less engagement. With advancements in technology, the educational landscape revolutionized and transformed learning patterns. Today, more interactive curricula have been introduced to cater to the individual needs of students.

eBook 52
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Top 5 Benefits of Digital Textbooks You Never Knew About

Kitaboo on EdTech

Increased Engagement Gamification is a new trend designed to make education fun and engaging. It has been proven to improve student productivity by almost 50%. It uses game design elements, such as points, badges, and leaderboards, to motivate students to compete and achieve specific goals.

eBook 52
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Screenshot of the CoCo demo video.