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Meet NEO at FETC 2022!

Neo LMS

It’s safe to say that it’s still a critical issue and one that needs all of our attention, especially when it comes to choosing the best edtech to teach and engage students. Since edtech is always evolving, attending conferences is the perfect way to find amazing edtech solutions. And this is not all!

Meeting 305
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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

With EdTech gaining ground, educational institutions, including schools and higher education institutions are increasingly leveraging the advances in technology to support their classrooms. For instance, gamification allows the packaging of lessons in the form of games.

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Revolutionize Learning: Interactive Textbooks for Enhanced Engagement

Kitaboo on EdTech

Modern educational systems are no longer associated with monotonous lectures, where generating and maintaining student engagement was a hit-or-miss exercise. However, it has also proved its effectiveness in catalyzing engagement and learning outcomes in education. Content like maps, charts, graphs, etc.,

eBook 52
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.

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Engaging Learning Activities for Students: Spark Curiosity and Boost Achievement!

Kitaboo on EdTech

Importance of Engaging Learning Activities for Students Increased Student Engagement Improved Retention and Understanding of Concepts Boosts Critical Thinking II. By introducing interactive activities, educators can convert their static classrooms into lively sessions of engagement, collaboration, and active learning.

eBook 52
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Top 5 Benefits of Digital Textbooks You Never Knew About

Kitaboo on EdTech

Increased Engagement Gamification is a new trend designed to make education fun and engaging. It has been proven to improve student productivity by almost 50%. It uses game design elements, such as points, badges, and leaderboards, to motivate students to compete and achieve specific goals.

eBook 52
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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

As more and more teachers, students, and stakeholders experiment with technology, software developers are working day and night to bring them quality solutions. KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification.

Tools 52