Remove Company Remove Gamification Remove MOOC Remove Student Engagement
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

When I started Gaggle back in 1999, we were free email for students. Almost all of those companies went out of business. Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. The list goes on and on.

EdTech 40
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

When I started Gaggle back in 1999, we were free email for students. Almost all of those companies went out of business. Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data. The list goes on and on.

EdTech 40
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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Teachers will have to put up an even bigger fight for their students’ diminishing attention. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process.