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Discovery Education Premieres Haul!: An Interactive STEM Learning Experience that Digs Into Sustainable Copper Production with Freeport-McMoRan

eSchool News

This immersive, virtual STEM mission is part of Dig Into Mining – The Story of Copper , an educational program for students grades 6-12 that explores the use of metals such as copper in our everyday life. The learning experience is accessible through web browsers and Chromebooks using a keyboard and mouse or a USB game controller.

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3 Apps Disguised as Games to Help Bolster Learning

Ask a Tech Teacher

S/he invites students to join with a game pin, which they enter into pretty much any digital device used in the classroom (smart phones, Chromebooks, iPads, or another). This is great to gamify a STEM program. Align it with a STEAM or STEM unit on architecture or coding. Kahoot works on any device with an internet connection.

Learning 150
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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Digital puzzle boxes — breakouts Teachers can create activities similar to those in BreakoutEDU, but instead they configure a set of challenges on a computer, and students engage with these challenges via a smartphone, tablet, or Chromebook.

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What?s New: New Tools for Schools

techlearning

HUGHESNET & NATIONAL 4-H COUNCIL ( www.hughesnet.com ) & ( 4-h.org/parents/stem-agriculture/youth-stem-activities/ ) HughesNet and National 4-H Council announce the launch of STEM Lab to inspire the next generation of scientists. published a new report which addresses latest trends in EdTech in the U.S.

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