Remove BYOD Remove Flipped Classroom Remove Gamification Remove Laptops
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And the top e-learning trends for 2016 are.

Neo LMS

There are those who are already replacing their full-blown laptops with a more portable tablet. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

A description of a learning environment where there is one “screen” for each student (whether an iPad, laptop, etc.). ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Flipped Classroom. Gamification. Activity-Based Learning.

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CrazyIdeas.Doc

techlearning

For example, I have 24 laptops that are capable of running, say, Overwatch. Until then, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom. To play Overwatch, you need a team of six.