Remove Blended Learning Remove Digital Divide Remove Smartphone Remove Student Engagement
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Learning in the Digital Age

eSchool News

Moreover, smart K-12 learning systems often include tools for continuous assessment and feedback, allowing educators to monitor progress and adapt instructional strategies in real-time. Gamification elements are also employed to make learning more enjoyable and to incentivize student participation.

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Will giving greater student access to smartphones improve learning?

The Hechinger Report

Students Adonis Scott (left), and Donavin Haugen (right) use their smartphones to sign up for an online review quiz. Walking the hallways between classes at Fern Creek High School in Louisville, Kentucky, I dodge students whose heads are turned down to glowing screens. Photo: Paul Barnwell. LOUISVILLE, Ky.