Remove Blended Learning Remove BYOD Remove Flipped Classroom Remove Survey
article thumbnail

Gamification Stage Three: The Constraint

techlearning

In a survey, they’ve overwhelming said they are having fun which is awesome because fun is an important part of keeping kids interested in STEAM. Two weeks in and after watching the video and surveying students, I see a lot of room for improvement. Students have loved to see themselves or their friends competing on The Constraint.

article thumbnail

The Free and Online 2014 School Leadership Summit Starts Wednesday! (Full Session List)

The Learning Revolution Has Begun

Blended Learning Cohorts for Powerful and Sustainable Professional Development - Chad Fairey, Head of School The Easy and Hard Problems in the Transformational Use of Digital Media in Schools - James Bosco, Professor Emeritus What are the traits of an effective Elementary Physical Education program in today''s world - Francis J.

article thumbnail

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.