Remove Android Remove Assessment Remove Digital Citizenship Remove Gamification
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6 Websites that Explain Elections

Ask a Tech Teacher

The first few explain elections in general and the next teach the process through gamification. C-Span resources can be accessed directly from the website or via a downloadable radio app, iTunes, iPhone, Android, or Blackberry. website, radio app, podcast. House of Representatives and the U.S. Electing a US President in Plain English.

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New Ways to Gamify Learning

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But those webtools exemplify where the gamification of education started. Subjects covered include ELA, Math, Science, History, and Digital Citizenship. He also offers a Digital Breakout Template that can be downloaded. More on SAMR and Gamification. Maybe Vocabulary.com and its spelling games come to mind next.

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8 Websites that Explain Elections

Ask a Tech Teacher

The first five explain elections in general and the next three teach the process through gamification. C-Span resources can be accessed directly from the website or via a downloadable radio app, iTunes, iPhone, Android, or Blackberry. website, radio app, podcast. House of Representatives and the U.S. election process.

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12 Websites that Explain Elections

Ask a Tech Teacher

The first five explain elections in general and the next three teach the process through gamification. C-Span resources can be accessed directly from the website or via a downloadable radio app, iTunes, iPhone, Android, or Blackberry. website, radio app, podcast. House of Representatives and the U.S. election process.

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3 Apps Disguised as Games to Help Bolster Learning

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Kahoot is a response system that has taken over classrooms all over the country to assess student learning. Assessment options include quizzes, discussions, and surveys. This is a great way to pre-assess knowledge on a subject before beginning a lesson plan. Mind-n-Mettle–Great Assessment Tool. Insider Tips.

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3 Websites to Gamify Your Math Class

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Created by iMagine Machine for iOS and Android, in this app, kindergarten through third graders use their knowledge of geometry to stop the Evil Bookenriders from destroying the Land of Venn. Because of this, the game play can be used for both formative and summative assessments. Here’s more about that in their online brochure.

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BEST OF SHOW AT TCEA 2018

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RENAISSANCE FLOW 360 With Renaissance Flow 360, educators can bridge the gap from assessment and planning to instruction and practice, reducing the time spent grading assignments, collecting data, searching for instructional resources, and creating lesson plans. With a built-in ARM quad-core processor and an Android 5.0