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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Fri, 09/28/2018 - 15:49. Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Of course, you don’t need an actual game or app to use elements of gamification in the classroom. jena.passut_7651.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

Technology has penetrated every aspect of life, and education is no exception. As more and more teachers, students, and stakeholders experiment with technology, software developers are working day and night to bring them quality solutions. Best Digital Learning Tools for Future-Ready Classrooms. REQUEST DEMO READ MORE.

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Makerspace Starter Kit Updated

The Daring Librarian

Remember, you can date new technology (or innovation) you don't have to marry it ! makerspace #LEGOS About time @amazon A post shared by @GwynethJones (@thedaringlibrarian) on Aug 24, 2018 at 4:53am PDT If I could only buy one thing for a Makerspace, it would be LEGOS! Gamification for the Win! Legos rule! So much fun!

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Makerspace for Little or Nothing

The Daring Librarian

This design challenge takes it a step further by recycling the technology into a robot made by students. Gamification For The Win 10 Coloring Pages for Women's History Month More Maker Posts! Future Ready Teacher Librarian & Tech Leader. What do you think? What did I forget? Cheers dears!

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AV that Makes the Grade

techlearning

If you want to prepare for the future of educational technology, start by exploring the past. If educate means to bring out rather than impose or give, how can audiovisual (AV) technologies help digitally savvy students make surprising connections or answer questions on their own?