Remove 2005 Remove Classroom Remove Maker Movement Remove STEM
article thumbnail

Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

Do you need safe, fun ways for students to connect and learn while keeping their distance in the classroom? In today’s show Mitchell Weisburg, cofounder of the nonprofit Games4Ed, shares pedagogical best practices for using augmented reality in the classroom. Augmented Reality and Virtual Reality in the Classroom.

Company 344
article thumbnail

Maker Programs Strive to Reach All Students

Educator Innovator

Through training and outreach, maker programs aim for greater diversity among future innovators. The maker movement is everywhere it seems. Kids tinkering with sewing machines or laser cutters, designing their own cookie cutters to “print” in a 3D-printer at libraries, museums, maker camps, or classrooms across the country.