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Exploring Design Thinking Micro-credentials in the Classroom

Digital Promise

I conducted empathy interviews to gain a deeper understanding of the structural inequities from the perspective of teachers and students closest to the challenge. I learned that it was deeper than simply understanding content: Students had not developed the mindsets or foundational skills necessary to tackle complex problems in STEM.

Classroom 256
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What Is Prior Knowledge and Why it Matters?

Educational Technology and Mobile Learning

This term refers to the pre-existing cognitive framework that each student brings into the learning environment, encompassing everything from factual information to deeply ingrained skills and misconceptions. IJ STEM Ed , 6 (33). Prior Knowledge and Its Relevance to Student Achievement in Introduction to Psychology.

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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

Emerging out of the LIVE Lab at Texas A&M University, in 2014, André Thomas and Rahul Khanorkar founded game-based learning company Triseum combining legacies in game development, design graphics, market development and management. He worked on the 3D feature film Valiant in 2003, after which he worked on Ant Bully.