Remove Gamification Remove Online Learning Remove Student Engagement Remove Study
article thumbnail

Actionable advice for educators to move to online learning

Neo LMS

You’re getting comfortable with a new schedule, technology, and online grading. But, you still need a little help navigating the seas of e-learning. So, here’s actionable advice that you can use as a compass as you create a productive system for online learning. A key determinant in student success is onboarding.

article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. The best way to acquire and retain knowledge is by learning through games. But what is the purpose of gamification ? Students earn points for correct answers or lose otherwise.

EdTech 347
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Strategies for Motivating Students: Start with Intrinsic Motivation

Waterford

Extrinsic motivation, however, is learning because of external factors. Students may be motivated to learn to pass a test, to gain a reward, or to avoid a punishment. An example of extrinsic motivation is a student who is studying so their parents will not ground them for poor grades. Williams, K., and Williams, C.

Strategy 275
article thumbnail

10 Popular Educational Trends and What You Need to Know

Waterford

Others, like genius hour and bite-sized learning, are recently arrived educational trends that may have a helpful place in your classroom. This year, as schools moved to online learning and teachers scrambled to adjust their curriculum, many teachers, students, and parents gained new appreciation for the value of self-care.

Trends 304
article thumbnail

Revolutionize Learning: Interactive Textbooks for Enhanced Engagement

Kitaboo on EdTech

Modern educational systems are no longer associated with monotonous lectures, where generating and maintaining student engagement was a hit-or-miss exercise. They also make it possible to translate the educative benefits of technologies into improved learning outcomes easily. Content like maps, charts, graphs, etc.,

eBook 52
article thumbnail

How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL).

article thumbnail

Classroom Learning

eSchool News

Key points: Traditional classroom learning is now modernizing Debates remain about online vs. classroom learning Stay up to date on the latest in classroom learning trends Classroom learning remains a cornerstone of education, fostering a dynamic environment where students engage with peers and instructors in real-time.