Remove 2019 Remove Game-Based Learning Remove Gamification Remove STEM
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8 things pushing the growth of game-based learning

eSchool News

Revenue for game-based learning and education is projected to reach more than $24 billion by 2024, according to a new market forecast. Metaari’s 2019-2024 Global Game-based Learning Market study , released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

This was in early 2019. By the end of the year, the Dhariwals had created a working prototype for CoCo Learn , which they describe as “a real-time, co-creative platform for young people.” Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation.

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Why Games are Central to Building Math Fluency

MIND Research Institute

Similar findings were also uncovered during research on the ST Math program (Rutherford, 2019). For games to provide a valuable learning experience, they must offer meaningful engagement. The best game-based learning programs will actually boost students’ ability to reason and understand underlying concepts.