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The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List

The Game Agency

Stamford, CT – July 30, 2019 – The Game Agency has been named to the 2019 Top Training Companies List for the gamification sector of the learning and development market for the third year in a row. We help learners connect with training material and we turn educators into hero’s powering them with fun and analytics.”

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6 Assistive Technologies That Can Help Students Reach Their Full Potential

EdTech Magazine

Thu, 09/05/2019 - 10:38. students enrolled in special education programs rose 30 percent. In fact, the National Education Association found nearly every general classroom across the country includes at least one student with a disability. Gamification Offers an Alternative Approach to Learning. by Brian Potash.

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Mini-Conference Schedule: "Reinventing Libraries for a Post-COVID World," a Library 2.0 Event

The Learning Revolution Has Begun

Please also join the Library 2.0 Our second Library 2.021 mini-conference: "Reinventing Libraries for a Post-COVID World," will be held online (and for free) on Thursday, June 17th, 2021, from 12:00 - 3:00 US-Pacific Time. Everyone is invited to participate in our Library 2.0

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List of Mini-Conference Sessions: "Reinventing Libraries for a Post-COVID World," a Library 2.0 Event

The Learning Revolution Has Begun

Our second Library 2.021 mini-conference: "Reinventing Libraries for a Post-COVID World," will be held online (and for free) on Thursday, June 17th, 2021, from 12:00 - 3:00 US-Pacific Time. Please also join this Library 2.0 The list of accepted concurrent sessions is below! network to be kept updated on this and future events.

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"Reinventing Libraries for a Post-COVID World" - Call for Proposals for Library 2.021 Mini-Conference

The Learning Revolution Has Begun

Our second Library 2.021 mini-conference: "Reinventing Libraries for a Post-COVID World," will be held online (and for free) on Thursday, June 17th, 2021. Please also join this Library 2.0 Everyone is invited to participate in our Library 2.0 This is a free event, being held live online and also recorded.

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Are eTextbooks The Next Big Thing in K-12 Education?

Kitaboo on EdTech

Slowly but surely, they have realized that smartphones and tablets can also be utilized for educational purposes, and that’s how etextbooks became mainstream. Today there are many educational institutes that have incorporated etextbooks as part of their curriculum. Improves Motivation Through Gamification.

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This Thursday - 5,000 Already Registered for the "Reinventing Libraries for a Post-COVID World" Mini-Conference

The Learning Revolution Has Begun

Our second Library 2.021 mini-conference: "Reinventing Libraries for a Post-COVID World," will be held online (and for free) this Thursday, June 17th, 2021, from 12:00 - 3:00 US-Pacific Time. Please also join the Library 2.0 Everyone is invited to participate in our Library 2.0