Remove 2019 Remove Digital Learning Remove Gamification Remove Mobility
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How to Gamify Professional Development

EdTech Magazine

Wed, 01/02/2019 - 10:20. Introduce Gaming in the Classroom Through Digital Breakouts. Digital breakouts, which use Google Forms among other tools, represent a type of gamification. How K–12 School Leaders Can Help Incorporate Gamification. How to Gamify Professional Development. eli.zimmerman_9856.

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Are eTextbooks The Next Big Thing in K-12 Education?

Kitaboo on EdTech

Basically, there’s interaction happening, and that is what attracts them towards a mobile phone. Schools and universities understand the power of digital technology that kids find so appealing. Improves Motivation Through Gamification. The same principles are now being applied to learning materials. Suggested Articles.

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10 Must-Have Features of an Online Education Platform

Kitaboo on EdTech

Online interactivities include quizzes, audio files, videos, simulations, gamification etc. Kitaboo is one such digital publishing platform that global publishers and educational institutes have been using to create publish and deliver mobile-first interactive content online. Education Technology / September 26, 2019.

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8 Reasons to Create Interactive Textbooks for Engaging K-12 Students

Kitaboo on EdTech

Well, it’s 2019, and most of the schools and universities have already accepted digital textbooks as the future of education. Make the Course Interesting with Gamification. Gamifying the course includes adding certain gaming elements to keep the learning process fun and engaging. Digital Schools – Are they the future?

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How is mobile learning evolving in the digital world?

Kitaboo on EdTech

The evolving digital technologies are taking mobile learning to the next level with interactive content that promotes self-paced learning anytime and anywhere, while on the go. In other words, mobile learning supports eLearning and classroom teaching.

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8 Trends in Education Technology That Will Have A Major Impact

Kitaboo on EdTech

From self-learning to flipped classroom approach, we have seen technology make a considerable impact on the learning and teaching methodologies. With numerous benefits to offer, digital learning has become an important part of the education system. Various technology trends in education keep changing the digital world.

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

But looking at the growing rate of educational institutes introducing eBooks in schools and universities, we can say that the teaching faculty does believe that eBooks in classrooms have made a positive impact on the teaching and learning process. Gamification gives rise to healthy competition in the classroom.

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