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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Fri, 09/28/2018 - 15:49. Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Of course, you don’t need an actual game or app to use elements of gamification in the classroom. jena.passut_7651.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

For this article, we scoured thousands of reputable digital tools to bring you the best digital tools for future-ready classrooms in 2022. Best Digital Learning Tools for Future-Ready Classrooms. Students can access the tests on laptops, desktops, and tablets. Digital Publishing / July 3, 2018. Conclusion.

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AV that Makes the Grade

techlearning

One example of a project that has sparked new ways of thinking in students is the 2018 collaboration between Riverview High School in New Brunswick, Canada, and Pheasey Park Farm Primary School in Birmingham, UK. Another inspiring example of interactive display technology in K-12 is in Beaverton, Oregon.