Game On: Teachers Should Continue to Gamify Classrooms
EdTech Magazine
SEPTEMBER 28, 2018
Microsoft purchased “Minecraft,” an immensely popular world-building game, in 2014, and immediately churned out an education edition. For example, students can see what elements make up a grass block or use helium to make pigs fly, a “Minecraft” blog reported. Break Out of the Digital Mold. Teachers Learn Something, Too.
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