Remove 2013 Remove Game-Based Learning Remove Gamification Remove Mobile Learning
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7 Shifts To Create A Classroom Of The Future

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Tomorrow’s Learning Today: 7 Shifts To Create A Classroom Of The Future. Ed note: This post has been updated from a 2013 post). In short, the shift from purely academic standards to critical thinking habits supports personalized, 21st century learning through a preceding shift from institution to learner. by Terry Heick.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

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Game-Based Learning. Learning through games (from physical to digital). Gamification. The application of game-like “encouragement” mechanics to non-game entities. Put another way, it is making a game out of something that’s not. Mobile Learning.