Show students the real impact of writing during this contentious election season.

Teen giving a presentation

If you're an ELA teacher, election season is a perfect time to show students how writing has real impact. Everything from debates to campaign posters to stump speeches hinges on the very rhetorical skills students practice daily in an ELA classroom. To take advantage of this connection between ELA skills and elections, I put together a lesson plan that challenges students to use their persuasive skills to craft an election platform, analyze audiences, give speeches, and assess each other's campaign messages. While you can examine the lesson plan separately, I delve into it a bit more here.

Election season is a perfect time to show students how writing has real impact.

 

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Student giving a presentation in front of a classroom.

 

Lesson Plan Explanation

First off, I have a few key goals in mind:

  1. Help students understand political campaigns and how campaigns connect to what they're doing in class.
     
  2. Show students the importance of audience to writing.
     
  3. Get students to use audience meaningfully in their writing.
     
  4. Use formative and peer-to-peer assessment techniques.
     
  5. Address a ton of Common Core standards.

And to make the lesson feel more authentic and playful -- but not push the inhibitory limits of high school students -- I decided to use a little bit of role-play in the lesson.

In this lesson, students play a couple of roles: both candidate and constituent. Here's how it works:

First, they get assigned a constituency (e.g., a union, cultural group, or professional organization) with a specific set of demographics, expectations, needs, and so on. (For those of you familiar with tabletop role-play like Dungeons & Dragons, these guidelines act as their "character sheets.")

 

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Student at a disk talking to another student.

 

Second, they act as a political candidate on a campaign tour, visiting constituencies and giving speeches. In this way, students must, as constituents, assess other students and also, as candidates, craft speeches for constituencies. I see this structure as packing a lot of punch: Students get a lot of practice both writing for audiences and assessing how writing meets the needs of audiences -- all in a fun, authentic, and playful context. Since constituents also cast votes (with written comments) based on how well the candidates' speeches met their needs, there's also useful feedback and healthy challenge.

As with any lesson, there's a lot of room for adaptation, from high-tech (blog posts and discussion along with dynamic, real-time voting using polling apps) to no-tech (giving speeches in class and using secret ballots). I made sure to note a few possible tweaks.

Don't forget to check out the lesson plan!

Photos courtesy of Allison Shelley/The Verbatim Agency for American Education: Images of Teachers and Students in Action.

Tanner Higgin

Tanner was Editorial Director, Learning Content at Common Sense Education where he led the editorial team responsible for edtech reviews and resources. Previously, he taught writing and media literacy for six years, and has a PhD from the University of California, Riverside. His research on video games and culture has been published in journals, books, and online, presented at conferences nationwide, and continues to be cited and taught in classes around the world. Prior to joining Common Sense Education, Tanner worked as a curriculum developer and researcher at GameDesk, helping to design and launch Educade.org and the PlayMaker School. While at GameDesk, he co-designed the United Colonies alternate reality game (ARG) with Mike Minadeo. This ARG is to date one of the most sophisticated to be implemented in a K-12 environment. Outside of education, Tanner has been a Technical Writer-Editor for the Department of Defense, a web designer, and co-editor and co-creator of a print literary journal.