brightspace d2l

New Mexico plans big statewide LMS rollout


150,000 students to benefit from new learning platform

New Mexico has chosen D2L’s Brightspace platform for statewide deployment. Sixty-five school districts, charter schools, and state agencies across the state will use the Brightspace learning management system (LMS) for both online and traditional classroom learning.

New Mexico will manage the LMS centrally, which will help the state reduce the academic gap, increase graduation rates, and better prepare students for college and the workplace at scale in hopes of fostering the thriving economy.

“In New Mexico there is an academic gap between rural and urban communities—students in some areas have access to a wider menu of course options, while others leave school ill-equipped for college,” explained Amy Jaramillo, executive director of IDEAL New Mexico, who served on the RFP evaluation committee during the selection process. “With Brightspace’s personalized learning tools and analytics deployed and managed at a state level, we can support educators in preparing students for both higher education and a career. Even more promising, the reporting and analytics integrated into the platform let us uncover macro trends and identify areas that need improvement before students are impacted – not after.”

“It has been an honor to work with New Mexico’s leaders through this selection process, and we are excited that Brightspace will support educators throughout the state in improving the educational outcomes and the lives of students,” said John Baker, CEO of D2L. “We created Brightspace with the goal of making learning experiences better – improving educational outcomes, increasing graduation rates and retention, and inspiring students to help them reach their full potential in life. We look forward to working with the great educators throughout the state of New Mexico to deliver on that goal for students.”

Brightspace was created with the modern learner in mind. Highlights include:

• Mobile and Video Content that allows students to access learning from anywhere and on any device, while providing more authentic ways of delivering students feedback
• Game-Based Learning to engage students with new methods of teaching and learning by issuing trophies, encouraging competition with leaderboards, building game boards with various learning activities, and unlocking levels as learners demonstrate mastery of topics
• Learning Analytics to help keep students on track for success
• Personalized Learning which recognizes not all students start at the same level and that we need to adapt learning pathways, support individuals with different learning and assessment activities, and provide enrichment and remediation wherever needed

To learn more about Brightspace, visit http://www.d2l.com/products/learning-environment/.

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