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Ed Tech News, a New Podcast, and the Hack Education Roundup!

The Learning Revolution Has Begun

Valve , the company behind the video game hit Portal, is working on an educational game. If you haven''t played Portal, you might shrug this off as yet another video game company trying to capitalize on the gaming-in-education craze. This includes video games, mobile games and the like.

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The Business of 'Ed-Tech Trends'

Hack Education

Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. There are, after all, only so many times you can put “mobile” on your list of “what’s on the horizon” before folks begin to suspect your insights might not be that… insightful. Kaltura (video) – $166.1

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Gamification in Education

Kevin Corbett

It is from Knewton Learning. As a planet, we spend 3 BILLION HOURS A WEEK playing video and computer games. The post Gamification in Education appeared first on | elearning, mobile learning, gamification and more. Below is a great infographic on Gamification in Education. More information on Gamification in Education.

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Hack Education Weekly News

Hack Education

Udacity ’s mobile apps now support “ offline learning.” “ Telcel customers can now access Khan Academy free of data charges on mobile apps and es.zero.khanacademy.org thanks to partnership with Carlos Slim Foundation and Telcel,” says Khan Academy. Knewton has partnered with WebAssign.

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The 100 Worst Ed-Tech Debacles of the Decade

Hack Education

It was probably Sal Khan’s 2011 TED Talk “Let’s Use Video to Reinvent Education” and the flurry of media he received over the course of the following year or so that introduced the idea of the “flipped classroom” to most people. Why are video-taped lectures so “revolutionary” if lectures themselves are supposedly not? (As

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