article thumbnail

Gamification in Education

Kevin Corbett

It is from Knewton Learning. The default environment of school often results in undesirable outcomes such as disengagement, cheating, learned helplessness, and dropping out.[Jody The post Gamification in Education appeared first on | elearning, mobile learning, gamification and more. The Education Arcade at MIT].

article thumbnail

Hack Education Weekly News

Hack Education

Udacity ’s mobile apps now support “ offline learning.” “ Telcel customers can now access Khan Academy free of data charges on mobile apps and es.zero.khanacademy.org thanks to partnership with Carlos Slim Foundation and Telcel,” says Khan Academy. Knewton has partnered with WebAssign.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Hack Education Weekly News

Hack Education

“The UK government has published its 2016 HE White Paper, entitled Success as a Knowledge Economy: Teaching Excellence, Social Mobility and Student Choice,” the Times Higher Education reports. “ OpenStax , Knewton introduce adaptive learning into OER.”

article thumbnail

The 100 Worst Ed-Tech Debacles of the Decade

Hack Education

Neurocore, a “brain performance company” agreed to “stop advertising success rates for children and adults suffering from maladies such as attention deficit disorder, depression and autism after a review found the company could not support the outcomes it was promoting.” Among Neurocore’s investors: Secretary of Education Betsy DeVos.

Pearson 145