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How to Help Kids Innovate From an Early Age

Digital Promise

In these spaces students are learning how to tinker collaboratively with a problem and keep trying until they find a solution. They are learning to be thinkers, innovators and problem-solvers rather than mere consumers of information. The post How to Help Kids Innovate From an Early Age appeared first on Digital Promise.

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Can AI Aid the Early Education Workforce?

Edsurge

Today, the use of this technology in education settings is underway, and states are even beginning to release guidance on how to navigate AI in schools. It is not about putting a robot in front of your child and losing control over everything. It is not about putting a robot in front of your child and losing control over everything.

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Rebuilding a School Community with Maker Learning

Digital Promise

In July 2018, Digital Promise launched a new Maker Learning Leadership Cohort dedicated to professional learning, peer connections, and school transformation in the Pittsburgh region. For Duquesne Elementary educators and students, maker and STEAM learning sit at the intersection of core content and real-world skill acquisition.

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Heading Back To School With @SpheroEDU!

The Web20Classroom

Sphero is the leading robot used in classrooms and has raised the standard for inspiring a new generation through hands-on, applied learning. They create some of the best robots and offer thousands of activities and resources to help kids, teachers and parents go #BeyondCode.

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Multistate Initiative Will Help Elementary Teachers Integrate Coding and Robotics into the Classroom

techlearning

Nonprofits in eight states are first to partner with developer of popular educational robots; Wonder Workshop initiative will provide teachers with professional development to support state-of-the-art coding and robotics education.

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15 strategies on how to use technology in the classroom

Hapara

? Listen to an audio version of this post: [link] While edtech tools are in most classrooms, not every educator understands how to use technology in meaningful ways. Student engagement was the main driver to teaching the learning outcomes, and Heather helped educators do this with technology.

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Multistate Initiative Aims to Help K-12 Teachers Integrate Coding and Robotics into Classroom

techlearning

Wonder Workshop , creator of Dash, Dot, and Cue robots, today announced the Teach Wonder initiative, a collaboration with state-based nonprofit partners designed to give every educator the knowledge and skills needed to bring state-of-the-art coding and robotics experiences into the classroom.