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What it Takes to Integrate Robotics and Coding into the Classroom

EdTech Magazine

What it Takes to Integrate Robotics and Coding into the Classroom. It starts with a game of Robot Turtles, a board game by Thinkfun that’s being used at Hubbard Woods School in Winnetka, Ill., Within HWS and District 36’s other four schools, this is the first step of a journey that will touch on coding and robotics at each grade level.

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IT#1: What’s next in ed-tech? These 18 trends

eSchool News

I do a lot of speaking about ed-tech trends, and none of my talks seem to get larger audiences than those that address new or emerging technologies. This comprehensive report helps education leaders and practitioners develop future-focused digital strategies and learning approaches that mirror the needs and skills of the real world.

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How educators are using AI in the classroom

The Hechinger Report

Editor’s note: This story led off this week’s Future of Learning newsletter, which is delivered free to subscribers’ inboxes every other Wednesday with trends and top stories about education innovation. Once students had manually created the app, they had to figure out how to prompt an AI tool to duplicate it.

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Student seeks to create the ‘Netflix of online learning’

The Hechinger Report

eLearn.fyi is a database of more than 300 online resources, from a civics curriculum created by a former Supreme Court justice to engineering lessons for building a robotic arm. Learning tools can take many forms, like websites and apps, virtual tutorials and programs, and online games and videos. Credit: eLearn.fyi. Subscribe today!

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What’s next in ed-tech? These 18 trends

eSchool News

I do a lot of speaking about technology trends in education, and none of my talks seem to get larger audiences than those that address new or emerging technologies. So, as an educator interested in technology — after all, you are reading eSchool News — what is the best source for tracking emerging technologies for learning?

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The Education of an Android Teacher

Edsurge

I process information and synthesize it to make my own decision how to talk,” she explains. She’s the namesake of Maria, a destructive robot character from the 1927 silent film “Metropolis.” Regardless, I know Maria Bot is an “it,” not a “her,” yet Barry encourages me to engage with the robot as a sentient being. Maria was evil.

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Trends, challenges, and developments for higher education’s next 5 years

Bryan Alexander

Key Trends Accelerating Higher Education Technology Adoption. Long-Term Impact Trends: Accelerating technology adoption in Higher Education for five or more years. Rethinking How Institutions Work. Mid-Term Impact Trends: Accelerating technology adoption in Higher Education for the next three to five years. Makerspaces.

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