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What it Takes to Integrate Robotics and Coding into the Classroom

EdTech Magazine

What it Takes to Integrate Robotics and Coding into the Classroom. It starts with a game of Robot Turtles, a board game by Thinkfun that’s being used at Hubbard Woods School in Winnetka, Ill., Within HWS and District 36’s other four schools, this is the first step of a journey that will touch on coding and robotics at each grade level.

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Sphero, LittleBits and Other Robots Bring Technology to Life

EdTech Magazine

Sphero, LittleBits and Other Robots Bring Technology to Life. Josh Stumpenhorst got hooked on robotics three years ago when his son showed him the Sphero BB-8, a baseball-sized, self-propelled robot based on the Star Wars droid. Hands-On Work with Robots Teaches Progressive Coding Skill. eli.zimmerman_9856.

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K–12 Educators Embrace Ingenuity and Adaptation to Prepare Students for the Future

EdTech Magazine

The extent of change that we’ll see from robotics, artificial intelligence and the like is both incredible and unsettling. Some deliver hands-on experience in areas such as robotics and coding. Ryan has been a magazine and newspaper editor for 18 years, with the last 12 covering a variety of bases for CDW’s family of tech magazines.

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How to Implement Library Makerspaces in STEM Programs

EdTech Magazine

How to Implement Library Makerspaces in STEM Programs. Here are five ideas to follow from Fleming on how to set up a library makerspace that will foster creativity and expand on your STEM (science, technology, engineering and math) curriculum : SIGN UP : Get more news from the EdTech newsletter in your inbox every two weeks!

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4 Steps to Create an Effective K–12 Drone Curriculum

EdTech Magazine

An increasing number of K–12 schools are bringing drones into the classroom as new use cases show how useful unmanned vehicles can be to teach science, technology, engineering, art and mathematics skills. . He is a regular contributor to the CDW family of technology magazines. That looks great on a resume and makes them hirable.”.

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How to Help Kids Innovate From an Early Age

Digital Promise

In these spaces students are learning how to tinker collaboratively with a problem and keep trying until they find a solution. As the founder of MAKE magazine Dale Dougherty states in his 2011 TED Talk: “ We are all makers. ”. The post How to Help Kids Innovate From an Early Age appeared first on Digital Promise.

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How to Implement Library Makerspaces in STEM Programs

EdTech Magazine

How to Implement Library Makerspaces in STEM Programs. Here are five ideas to follow from Fleming on how to set up a library makerspace that will foster creativity and expand on your STEM (science, technology, engineering and math) curriculum : SIGN UP : Get more news from the EdTech newsletter in your inbox every two weeks!

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