How to Get Teachers to Embrace Gamification

Graphite Blog

Gamification is a hot trend, but it’s more than that -- it’s tapping into students' interests in order to give them the opportunity to explore, problem-solve, and build social skills while connecting with curriculum-based skills and concepts. As an instructional technology specialist in our district with a background in middle and high school education, I have an opportunity to influence change, and gamification has been a tool to do just that.

How to Get Teachers to Embrace Gamification

Graphite Blog

Gamification is a hot trend, but it's more than that -- it's tapping into students' interests to give them the opportunity to explore, problem-solve, and build social skills while connecting with curriculum-based skills and concepts. As an instructional technology specialist in our district with a background in middle and high school education, I have an opportunity to influence change, and gamification has been a tool to do just that.

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Coding for the Common Core – Apps for Integrating Coding With Math and ELA

EmergingEdTech

Educational Games & Gamification Free Tools & Resources Future of Education Technology iPads and Other Tablet Devices iPhones and Smartphones Workshops & Conferences coding and robot apps coding tools for k-5 common core and programming ipad coding apps for young students robot coding apps ipad teach computer programming coding with common core teaching coding with common core

Pre-Order Shake Up Learning NOW, Get the Workshop for FREE!

Shake Up Learning

The post Pre-Order Shake Up Learning NOW, Get the Workshop for FREE! Pre-Order Shake Up Learning and Get the Workshop for FREE! If you pre-order between now and April 3, 2018, I’m giving you a special gift–new brand new online course, The Dynamic Learning Workshop! The post Pre-Order Shake Up Learning NOW, Get the Workshop for FREE! appeared first on Shake Up Learning. I can’t believe this is really happening, y’all!

I gamified my classroom and students are soaring

eSchool News

Gamification means using game-design principles such as cooperation, competition, character development, and point scoring in a non-gaming context. As a classroom teacher, I gamified my classroom because I needed an engaging way to deliver the online lessons I created for students during reading and math workshop. I had read research about the benefits of gamification, but I was still surprised to see such a remarkable transformation in my classroom.

Curious About Minecraft? Sign Up Now for TeacherGaming Tour

Teacher Tech

Free workshops to help you take back what you learn to your school! Gamification Minecraft Tweet Interested in learning more about Minecraft, KerbalEDU or Gamestar Mechanic? Check out the TeacherGaming tour! Fresno CA – April 30th to May 1st Come to my “backyard” April 30th to catch up with the TeacherGaming tour at California State University Fresno. Go […].

mLevel’s Top 3 Learning and Development Lessons Of 2017

EdTechTeam

Hear from a few of our team members on what they’ve explored about learning, microlearning, gamification, corporate challenges, and more in 2017. That could mean Instructor-Lead Training (virtual or in person) in a workshop, on-boarding class, or eLearning module. It is very likely that that content was also delivered in multiple formats using gamification. Learning Learning Technologies Learning & Development Microlearning Gamification

Enhancing Civic Education with Game-Based Learning

EdTechTeacher

There is also increasing interest and promising research around the impact that gamification can play in instructional design. Therefore, how might we leverage the power of gamification and game-based learning to enhance civic education?

15 Ways to Use Google Classroom in Professional Learning – SULS034

Shake Up Learning

To Organize and Blend Teacher Workshop Assignments. Google Classroom is a great way to organize your face-to-face teacher workshop materials and assignments. If the workshop is multiple days, especially if they are spread out, you can stay connected through Google Classroom, distribute homework assignments, discussions, and more. The post 15 Ways to Use Google Classroom in Professional Learning – SULS034 appeared first on Shake Up Learning.

Enhancing Civic Education with Game-Based Learning

EdTechTeacher

There is also increasing interest and promising research around the impact that gamification can play in instructional design. Therefore, how might we leverage the power of gamification and game-based learning to enhance civic education? Founded by former Supreme Court, Justice Sandra Day O’Connor, iCivics ramps up the traditional class simulation by layering in gamification and game-based learning principles. Learn about these and more workshop offerings here!

5 Simple Ways to Gamify Your Classroom

The CoolCatTeacher

Jessica sent us a Gamification presentation on Smore with helpful links and resources to help gamify your classroom! Free Escape Classroom Workshop – https://www.theescapeclassroom.com/free-workshop. 10MT | Jessica Gordon shares her tips on the 10-Minute Teacher Show From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. You can gamify your classroom. It isn’t hard.

14 Education Advancements in a Year

Ask a Tech Teacher

A 2014 study conducted for the Bill & Melinda Gates Foundation found many teachers felt learning in a seminar or workshop — what is commonly referred to as the “sit ‘n’ get” model of professional development — didn’t work for them. Gamification of classes. By 2017, the gamification of learning finally had the successful track record that allowed it to be accepted as an effective and engaging approach to teaching.

7 Educational Transformations for Any Classroom

EdTechTeam

Recently, many Hyperdocs have been built on decktoys.com which brings a new level of gamification into the classroom. Students at my school have coded the Sphero robot to teach about recycling in our middle school, they coded Spheros to breakout during a BreakoutEDU game in math, students explored coding Wonder Workshop robots through science, geography, music making , and in ELA through a variety of highly engaging and highly challenging lessons.

Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate. I’m the gamification guy,' come talk to me. Michael Matera— 6th grade world history teacher with expertise in gamification and author of Explore Like a Pirate. Alice Keeler— Teacher and Google Certified Innovator, author, keynote speaker, and workshop presenter.

TOP 10 Ways To Deliver The Worst PD EVER!

MSEDTechie

Online communities are a perfect way to expand learning and your personal learning network Gamification relates to applying game thinking to a non-game context. Gamification can personalize learning for teachers. Teachers can choose how they they want to meet their goal, rather it be by attending a conference, workshop, or online tutorial, or face to face.

Dave Burgess Talks Student Engagement #MondayMotivation #tlap

The CoolCatTeacher

Dave delivers the ultimate professional development experience for your teachers that is perfect for all circumstances from truly inspirational opening keynotes to full-day hands-on workshops. Explore Like a Pirate: Engage, Enrich, and Elevate Your Learners with Gamification and Game-inspired Course Design by Michael Matera. From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter.

What Role Should Students Play in Your Personalized Learning Implementation?

Edsurge

There may be no better example of meeting students where they are than Arnold’s gamification of the learning process. Through a combination of spotlight talks, workshops, and collaborative lunches, we’ll be working to answer a number of essential questions that may be helpful in designing and carrying out the right plan for your school or district.

What’s New

techlearning

Students are driven to succeed by QwertyTown’s gamification features, social motivation and engaging lessons and challenges. These workshop modules offers efficiency, flexibility, and choice to Texas teachers.

Empowering an Entrepreneurial Mindset in Students

edWeb.net

Students in Bresnahan’s classes work together in co-creation workshops (mirroring The Google Design Sprint ) where they strategize, narrow down essential features of, and visually prototype a viable product in a short period of time. Currently, Patrick concentrates on designing instructional environments that blend simulation and gamification techniques to engage students in developing the skills and perspectives needed to participate in real-world activities.

Is Assessment Ready to Move Beyond Standardized Tests? These MIT Researchers Think So.

Edsurge

Playful assessment, not to be mistaken for gamification, seeks to capture student mastery in many of the areas that are hard to gauge. Rosenheck, Kim and their colleagues at MIT will continue to workshop and expand their ongoing playful assessment projects. This is the first part of a two-part story looking at how MIT researchers are developing playful assessments to measure student growth. Stay tuned for part two later this week.

Transforming and Personalize PD in Your Own District

MSEDTechie

Gamification relates to applying game thinking into a non-game context. Learn more about how a school in San Diego is using Gamification to personalize learning for teachers. Teachers can choose how they want to meet their goal, rather it be by attending a conference, workshop, online tutorial, or face-to-face meeting.This allows for individualization, and opportunities for collaboration.

#ICE18: Rushton Hurley Discusses Tactics for Leading a Digital Media Revolution

EdTech Magazine

I've seen PD programs designed around gamification strategies that give teachers room to try things they might not have tried otherwise. At a school where I spend a couple of months each year, they do regular lunch workshops in which teachers can join in if they want, and great food is provided. #ICE18: Rushton Hurley Discusses Tactics for Leading a Digital Media Revolution. meghan.bogardu…. Mon, 02/26/2018 - 10:30.

Adobe 108

The Asian Money Fueling US Edtech Investments

Edsurge

million (Seed) 2016 TAL Education Wonder Workshop $20 million (B) 2016 Sinovation Ventures, WI Harper Group Source: EdSurge, Crunchbase Where Business Booms. The technologies built by these companies span a wide gamut of buzzwords (adaptive learning, artificial intelligence, gamification) but will be integrated with TAL’s online offerings. Wonder Workshop , which develops robot toys that teach kids how to code. “ You Can’t Make Movies Without China.”

What?s New: New Tools for Schools

techlearning

will include a fresh new look, upgraded adaptive keyboarding curriculum, more gamification for students, a Digital Citizenship curriculum aligned to ISTE standards, more Learn to Type Code, ADA Compliance Features and much more!

Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I was there for a few reasons, starting with having the fine opportunity to lead a pre conference workshop, followed by presenting on two panels, helping out with a Twitter component, and reconnecting with dozens of friends and colleagues. Preconference workshop. I helped start the conference with a half-day workshop on “How Technology Can Enhance Liberal Education: The State of the Art in 2016.”

The Business of 'Ed-Tech Trends'

Hack Education

Wonder Workshop (robotics) – $41 million. This is part eleven of my annual look at the year’s “ top ed-tech stories ” In May, venture capitalist and former securities analyst Mary Meeker released her annual “Internet Trends” report.

The 2013 Reform Symposium This Week - Online, Free, and with Amazing Speakers and Presenters

The Learning Revolution Has Begun

The fourth annual Reform Symposium Free Online Conference (RSCON) starts this Friday, October 11th, running for three days and in conjunction with Connected Educator Month. It''s an online global event highlighting “wow” moments in teaching and learning , and the entire conference will be held online using the Blackboard Collaborate webinar platform, running out of my FutureofEducation.com community.

It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Wijers, Jonker and Drijvers (2010) highlight that the potential for engagement increases when gamification features such as rules, goals, points and activities are added. Gamification ties into LBMLGs potential to generate on-location social learning, which is an important dimension of any learning experience. “Pedagogy on the go: Roger Edmonds of the University of South Australia outlines how his institution are turning phones into central pedagogical tools”. Roger Edmonds.