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How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

In fact, 65% of Millennials in a study felt they are not confident in face-to-face interactions from a survey from One Poll. Examples are STEM, PBL, Inquiry-Based Learning, Interdisciplinary, and Base Learning. Below are three examples of transformative EdTech innovations: Gamification in education is a key movement in EdTech.

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3 Apps Disguised as Games to Help Bolster Learning

Ask a Tech Teacher

The teacher creates a quiz or survey on the Kahoot website. Assessment options include quizzes, discussions, and surveys. This is great to gamify a STEM program. Align it with a STEAM or STEM unit on architecture or coding. More on gamification of education: 3 Websites to Gamify Your Math Class.

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The Friday 4: Your weekly ed-tech rewind

eSchool News

The future of education, including citizen science apps, increases in gamification and game-based learning, and artificial intelligence’s impact on the education industry. But a new approach that teaches coding through gamification makes it easy for teachers with zero computer science background to teach coding to students.

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Empowering an Entrepreneurial Mindset in Students

edWeb.net

The BOSI Survey allows learners to discover which of four entrepreneurial traits—builder, opportunist, specialist, innovator—they possess to inform the types of roles they might be best suited to in terms of duties. The results of a second survey were more optimistic: Most would purchase a product made from recycled plastic—athletic apparel!

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Game-based Learning vs Gamification: What’s the Difference?

MIND Research Institute

Game-based learning and gamification at immediate glance may seem like similar and interchangeable terms. This distinction leads to a larger difference in learning outcomes when comparing game-based learning vs. gamification. What is Gamification? Game-based Learning vs. Gamification. What is Game-based Learning?

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Mix a little math into that bedtime story

The Hechinger Report

There are no fancy graphics, sound effects, scores, rewards or other gamification gewgaws. At last April’s White House Early STEM Symposium , the foundation committed to start similar partnerships with several other districts in the coming academic year. Overdeck has kept the app simple. Sign up for our Blended Learning newsletter.

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Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

Wednesday, March 26th at 4pm Multiply the Impact: Martin Esterman’s Newest Math Game , We welcome Martin Esterman, 2012 National STEM Video Game Challenge winner, for a look at his newest math game, Multiplication Blocks, available on GameUp! Sign up here. He’ll show you its ins and outs, focusing on the ways it can help increase performance.