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3 ways gamification engages students

eSchool News

In a study of 554 teachers in the San Antonio area, 60 percent said that students turned in assignments less frequently during distance learning, and 65 percent believed that there were significantly fewer lessons that grabbed the attention of students. One of the major issues teachers are struggling with is effectively engaging students.

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Friday 5: K-12 coding

eSchool News

Introducing students to coding and robotics gives them early exposure to STEM in general. These skills stick around even if students don’t pursue STEM-related study paths or careers later in their lives. Click through for 6 tools to help students develop these valuable STEM skills.

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10 Popular Educational Trends and What You Need to Know

Waterford

You may be familiar with STEM (science, technology, engineering, and math) curriculum and how it prepares students to enter the workforce with practical, high-demand skills. But adding the arts alongside these subjects (thus creating STEAM: STEM plus arts) can improve your students’ academic performance. Gamification.

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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

We as educators can also serve as gatekeepers to either advanced studies, special education, counseling, etc. Many students of color have been dissuaded from STEM and attending higher-level courses due to their past academic performance or solely based on their backgrounds. The truth is, anti-racism is for everyone.

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Gamification for children: How to avoid design mistakes

EdNews Daily

Today, both adults and children are often engaged in studies through game-based learning and gamification mechanics such as points, leaderboards, progression, and others. Read this article to learn how to adapt gamification to younger minds. Rewards in gamification are supposed to be an engine of personal progress.

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Why students love a game-based learning experience

Neo LMS

Gamification in learning is an established trend, and uses the core elements of what make games fun – mastery, narrative, instant feedback, competition, and reward, to create new ways for learners to internalize information. So what benefits of gamification in middle school classrooms can we extrapolate from the above case study?

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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

We as educators can also serve as gatekeepers to either advanced studies, special education, counseling, etc. Many students of color have been dissuaded from STEM and attending higher-level courses due to their past academic performance or solely based on their backgrounds. The truth is, anti-racism is for everyone.

STEM 52