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#savings: Can Social Media Nudge Teens into Smarter Money Choices?

MindShift

Now a nonprofit called Moneythink , it has with 30 university chapters in 10 states, Moneythink takes a blended learning approach, by mixing personalized mentoring with the power of social media. Over the course of the pilot, however, Moneythink Mobile’s developers have learned not to push gamification too far. “A

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The Great Learning Management System Debate: Featuring Canvas, Schoology and Google Classroom

TeacherCast

Schoology is an LMS that has the visual appeal of a social media application like Facebook, which provides students with a platform they are comfortable in. Students can submit work, monitor their progress, and link their accounts to their other social media applications. Why consider Schoology?

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Dave Burgess Talks Student Engagement #MondayMotivation #tlap

The CoolCatTeacher

he was awarded the BAMMY for Secondary School Teacher of the Year by the Academy of Education Arts and Sciences. Explore Like a Pirate: Engage, Enrich, and Elevate Your Learners with Gamification and Game-inspired Course Design by Michael Matera. At a recent ceremony in Washington, D.C., See the rest of these books here: [link].

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Trends to watch in 2015: education and technology

Bryan Alexander

Primary and secondary schools are a battleground between iPads and Chromebooks, it seems. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. Social media is something higher ed is ambivalent about.

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I kicked things off with a survey of major technological developments in a very top level way, then dived into specific, currently used digital tools (the LMS, ePortfolios, video, robotics, big data, social media, 3d printing, etc.). Discussion went in some interesting angles, such as secondary education.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Claims on Social Media : Students consider the sources of a tweet and the information contained in it in order to describe what makes it both a useful and not useful source of information.

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Learning in the Digital Age

eSchool News

Gamification elements are also employed to make learning more enjoyable and to incentivize student participation. Embracing digital learning in primary and secondary education offers several compelling advantages as we examine the importance of education in the digital age. How digital age affects teaching and learning process?