#savings: Can Social Media Nudge Teens into Smarter Money Choices?

MindShift

Now a nonprofit called Moneythink , it has with 30 university chapters in 10 states, Moneythink takes a blended learning approach, by mixing personalized mentoring with the power of social media. And, since 2014, the nonprofit has been piloting an app called Moneythink Mobile, to push these lessons beyond classroom walls, track their impact, and use “likes” and other social nudges to encourage better real-world money habits. Social media isn’t a fix in itself.

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Claims on Social Media : Students consider the sources of a tweet and the information contained in it in order to describe what makes it both a useful and not useful source of information. Social Media Video : Students watch an online video and identify its strengths and weaknesses. Social studies teachers will adore these!

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The Great Learning Management System Debate: Featuring Canvas, Schoology and Google Classroom

TeacherCast

Schoology is an LMS that has the visual appeal of a social media application like Facebook, which provides students with a platform they are comfortable in. Teachers can also implement elements of gamification rather easily as Schoology provides access to “student completion settings”, hidden folders or assignments, and a badge creation tool. Students can submit work, monitor their progress, and link their accounts to their other social media applications.

Dave Burgess Talks Student Engagement #MondayMotivation #tlap

The CoolCatTeacher

he was awarded the BAMMY for Secondary School Teacher of the Year by the Academy of Education Arts and Sciences. Master the Media: How Teaching Media Literacy Can Save Our Plugged in World by Julie Smith. Explore Like a Pirate: Engage, Enrich, and Elevate Your Learners with Gamification and Game-inspired Course Design by Michael Matera. You may also enter with a social media posting on Instagram or Twitter linking to the show using the hashtag #10MT.

Trends to watch in 2015: education and technology

Bryan Alexander

Primary and secondary schools are a battleground between iPads and Chromebooks, it seems. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. Social media is something higher ed is ambivalent about. In the meanwhile, look for younger, female earth science faculty as people most likely to use social media for academic purposes, generally.

Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I kicked things off with a survey of major technological developments in a very top level way, then dived into specific, currently used digital tools (the LMS, ePortfolios, video, robotics, big data, social media, 3d printing, etc.). I hoped to move on from there to what I called “approaches”, ways of using tech that didn’t depend on a specific platform – i.e., gaming and gamification, blended learning, distance learning, MOOCs, mobile, and digital literacy.