Why your young students love e-learning


You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. Gamification is all about data. E-learning Gamification K-12 TeachersKids are our future.

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Students are driven to succeed by QwertyTown’s gamification features, social motivation and engaging lessons and challenges. SPLUNK AND PEARSON CERTIFICATION EXAM PROGRAM UPDATE ( www.splunk.com ) & ( www.pearsonvue.com ) Pearson VUE has entered into an agreement with Splunk Inc.

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The Business of 'Ed-Tech Trends'

Hack Education

Pearson, for one.) Or one could look at ed-tech companies that laid off staff: the coding bootcamp Galvanize , the analytics company Civitas Learning , the learning management system Schoology , MOOC provider Coursera , the education giant Pearson , for example. This is part eleven of my annual look at the year’s “ top ed-tech stories ” In May, venture capitalist and former securities analyst Mary Meeker released her annual “Internet Trends” report.

Hack Education Weekly News

Hack Education

“The stock price for Pearson PLC , the world’s largest education business, dropped precipitously Friday after its announcement of a 7 percent decline in underlying sales to about $2.5 Pearson also picked a new president for Pearson North America: Kevin Capitani, formerly an exec at SAP. ” “Why Pokemon Go shows the future of learning gamification,” according to Education Dive. Education Politics.