Remove Gamification Remove OER Remove Robotics Remove Social Media
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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I kicked things off with a survey of major technological developments in a very top level way, then dived into specific, currently used digital tools (the LMS, ePortfolios, video, robotics, big data, social media, 3d printing, etc.). Discussion connected my theme with Stephen’s via arguments about sustainability.

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Highlights From a Year of Tracking Future Trends in Education

Edsurge

They worry that the pedagogical benefits of having students participate in the open web and/or social media might be cancelled out by trolls, hate speech and other forms of online abuse. I was also surprised to see so little development in gaming and gamification within education this past year.

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