Remove Gamification Remove MOOC Remove Secondary Remove Survey
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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I kicked things off with a survey of major technological developments in a very top level way, then dived into specific, currently used digital tools (the LMS, ePortfolios, video, robotics, big data, social media, 3d printing, etc.). Discussion went in some interesting angles, such as secondary education.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Did you ever wonder how your own students might perform on those dozens of tasks? You can now find out.

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Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” And yet almost half of those surveyed admitted they weren’t certain what kind of data was being collected about them or how it was being used.

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