Remove Gamification Remove MOOC Remove Online Learning Remove Smartphone
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10 Experts’ Predictions for Education and Technology in 2016

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One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. Mobile learning. The most common device among students is the smartphone. GoConqr Click To Tweet.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

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” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more. Gamification.