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Smartphones in the classroom: friend or foe?

Neo LMS

The combination of students and mobile devices in the classroom has long been a debate topic among education professionals. The use of mobile devices during classes is often regarded as an element of distraction for students. Phones can help students engage more in classroom activities. And now, story time!

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Teachers will have to put up an even bigger fight for their students’ diminishing attention. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process.

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Resources from Miami Device

Learning in Hand

Innovative Interactive Presentation Tools to Bring Your Classroom to Life by Bryan Miller Interactive response systems have evolved from the formal clickers, to now operating on mobile devices. Bryan gives you a head to head comparison of all of the popular interactive response systems that work on your classroom''s mobile devices.

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5 Ways to Level-Up Lessons by Gamifying the Learning Experience

EdTechTeam

Because the students are rotating, all of the devices are not being used at the same time. Welcome to the world of gamification. You just improved student learning by taking something that wasn’t fun (not having or using devices) to making it fun (competing to get a chance to use tech). You can find him on Twitter @deelanier.

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Epic Guide To Game Based Learning

The CoolCatTeacher

100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics.