Remove Gamification Remove Mobility Remove Social Media Remove Twitter

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Claims on Twitter : Students read a tweet and explain why it might or might not be a useful source of information. Social Media Video : Students watch an online video and identify its strengths and weaknesses. Social studies teachers will adore these!

Why your young students love e-learning

Neo LMS

Social media channels provide the digital alternative for the “traditional” social life and support communication within online communities non-stop. They turn to other social media sites , like Instagram, Snapchat, Tumblr, Yik Yak, or Twitter.

STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

The first movement encourages people to record a six second Vine video of a science experiment or phenomena then post on Tumblr, Twitter, Vine with the #6SecondScience hashtag. Others are encouraged to create their own #EmojiScience videos and share them on social media with the hashtag #EmojiScience. Play mobile games that teach math and science like Solve the Outbreak (iOS/Android), Math vs Zombies (iOS/Android), Monster Physics (iOS), and Zombie Physics (iOS).

Technology won't replace teachers, but.

Learning with 'e's

As the #lilac13 Twitter stream will reveal, there were lively and protracted debates around the changing nature of library spaces, the nature of knowledge, the future of books and reading, and the impact of digital media.

STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

The first movement encourages people to record a six second Vine video of a science experiment or phenomena then post on Tumblr, Twitter, Vine with the #6SecondScience hashtag. Others are encouraged to create their own #EmojiScience videos and share them on social media with the hashtag #EmojiScience. Play mobile games that teach math and science like Solve the Outbreak (iOS/Android), Math vs Zombies (iOS/Android), Monster Physics (iOS), and Zombie Physics (iOS).

Must-have features in any LMS

Neo LMS

A good example would be how Facebook and Twitter have incorporated common like/favorite and share/retweet buttons. Mobile apps and/or responsive design It’s standard nowadays for any platform to have an app that’s downloadable from the major app stores. Not only do they provide greater flexibility in terms of accessibility, but nowadays almost everyone owns a mobile device. Gamification So ubiquitous and redundant, but every LMS should have some sort of gamification.

LMS 163

2016 Fall CUE Overview

CUE

I’ll be one of those #notatcue people, and will be engaging with #fallcue followers via social media from my home just outside of Chicago. I’m excited to serve as CUE’s social media ambassador from afar for my fourth CUE event!

7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

These aren’t single tools to “try,” but news ways to think about how learners access media, how educators define success, and what the roles of immense digital communities should be in popularizing new learning models. Game-Based Learning & Gamification.

Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

Are You Prepared For The Future Of Social Learning? A formula detailing a chemical reaction, or the new math behind a social media outreach strategy? Social platforms have completely redefined the way people create, search and consume content.

LMS 114

International ed tech and pedagogical projects: notes from INTED 2017

Bryan Alexander

Gaming: many examples of people using games for learning, or gamification for public good (public health, for one). Interesting studies and projects, from using MOOCs on mobile devices to former colonies accessing courses created by their prior colonizers.

MOOC 57

10 Ways Pokémon Go Augments Real-World Education & Student Learning

The ASIDE Blog

mobile game ever, surpassing Twitter in daily active users and crashing its Niantic host server. Problem Solving - This Poké-distraction employs the best of gamification. Social Media In The Classroom - This app furthers the benefits of social media in learning.

Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I was there for a few reasons, starting with having the fine opportunity to lead a pre conference workshop, followed by presenting on two panels, helping out with a Twitter component, and reconnecting with dozens of friends and colleagues.

The 2013 Reform Symposium This Week - Online, Free, and with Amazing Speakers and Presenters

The Learning Revolution Has Begun

The best of all worlds - Elizabeth Anne 1:00pm Armed with Empathy: Creating a Classroom Climate for Collaboration - Dan Curcio Educators as Social Networked Learners - Jackie Gerstein, Ed.D.