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Smartphones in the classroom: friend or foe?

Neo LMS

The combination of students and mobile devices in the classroom has long been a debate topic among education professionals. The use of mobile devices during classes is often regarded as an element of distraction for students. The first time I tried gamification with my students was during a seminar on green marketing and consumerism.

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Make your LMS a social learning platform

Ask a Tech Teacher

Seminars held online, are called webinars. Such a feature can become even more potent if provided through the LMSs mobile platform. Gamification and Virtual Reality. Gamification is a pedagogical approach embedding the elements of gaming within eLearning modules to impart learning through competitive game-like activities.

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Towards the future of the LMS: to Moodle and beyond

Bryan Alexander

Combined, what emerged is something like a graduate seminar on the next LMS, especially in Phil’s post and the video discussion. Phil was terrifically informative and thoughtful, as were the more than one hundred participants, who joyously hounded him with questions and comments. How does he see the overall LMS domain changing?

Moodle 72
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Towards the future of the LMS: to Moodle and beyond

Bryan Alexander

Combined, what emerged is something like a graduate seminar on the next LMS, especially in Phil’s post and the video discussion. Phil was terrifically informative and thoughtful, as were the more than one hundred participants, who joyously hounded him with questions and comments. How does he see the overall LMS domain changing?

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification. Prezi Video enables users to design professional video presentations to be shared in classrooms, conferences, seminars, and the like. You May Also Like.

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50 Alternatives To Lecturing

TeachThought - Learn better.

Talking with students and expecting them to respond meaningfully isn’t lecture–that’s accountable talk, which itself is close to a Socratic dialogue or Paideia seminar. We were going to include several videos and frameworks, but that makes the post clumsy and slow-loading on smaller mobile devices. Mobile learning.

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8 Reasons to Create Interactive Textbooks for Engaging K-12 Students

Kitaboo on EdTech

Be it an online video or a live seminar. Make the Course Interesting with Gamification. How about a cloud-based content platform to create-publish-distribute interactive mobile-ready ebooks. Overcome Limited Attention Span with Interactive Elements. This helps you provide up-to-date content to students. REQUEST DEMO READ MORE.

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