Remove Gamification Remove Mobility Remove Personalized Learning Remove Robotics
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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

How K–12 Classrooms Can Benefit from Robotics. Cracking the K–12 connection code requires a new approach, one that combines active-learning pedagogy with robotics in the classroom to deliver an interactive, immersive learning experience. . New Learning Styles Offer Different Types of Learning.

Robotics 398
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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. The company has built several tools to do that, including a customizable reading challenge platform and a mobile app, reading challenge templates, and diverse book recommendations.

EdTech 138
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The Business of 'Ed-Tech Trends'

Hack Education

Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. There are, after all, only so many times you can put “mobile” on your list of “what’s on the horizon” before folks begin to suspect your insights might not be that… insightful. Manufacturing Trends.

Trends 56
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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

CYPHER LEARNING NEO LMS ( www.cypherlearning.com ) CYPHER LEARNING announced the launch of the Windows app for its product NEO LMS. Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App.

Tools 71
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Inspiring Students: Bringing Awe Back to Learning

A Principal's Reflections

Some examples include augmented reality, virtual reality, open education resources (OER), adaptive tools, coding, drones/robotics, and gamification. With all the excitement and possibilities it is important to remember that pedagogy trumps technology if the goal is meaningful student learning.

Learning 252