Remove Gamification Remove Mobility Remove Online Learning Remove Technology
article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. What is the difference between the two technologies? 5 New EdTech tools to watch.

EdTech 347
article thumbnail

How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

With EdTech gaining ground, educational institutions, including schools and higher education institutions are increasingly leveraging the advances in technology to support their classrooms. At a time when learning is getting more personalized for each student, there is added pressure on teachers to deliver against the odds.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Virtual Virtuoso: Optimal user experience features for e-learning

Neo LMS

If this spring semester of impromptu remote learning has taught us anything, it’s that not everyone takes immediately to online learning. From there, you can marshal the vast potential of technology to create an online learning environment and digital learning content precisely tailored to each student’s needs and interests.

article thumbnail

A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

EdTech offers personalized learning, real-time feedback, and vast resources for students while empowering teachers to create engaging lessons and tailor instruction. Therefore, schools demand comprehensive, reliable, and adaptable EdTech solutions, and interactive learning platforms are at the heart of this.

Learning 213
article thumbnail

10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Understand Your Audience The end-user of your learning module is quite obviously the student. Gamify the Learning Experience Who doesn’t enjoy a good game? Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. More so when you’re a K12 student.

eBook 52
article thumbnail

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The Online Learning Consortium (OLC), one of the 12 partner organizations of Every Learner Everywhere, was charged with identifying and understanding innovations in the digital education landscape. Dellinger, dLRN , recently sat down with Joosten to ask her about the results of the study.

Trends 206
article thumbnail

Make your LMS a social learning platform

Ask a Tech Teacher

This way of learning is attributed to the advent of the internet which has impacted the adoption of online learning software to facilitate formal education. LMSs are now being accepted as one of the ways to learn smartly. Learners can indulge in discussions regarding topics they recently learned or are going to learn.

LMS 161