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Top 5 new EdTech tools that you might use in your university

Neo LMS

The best way to acquire and retain knowledge is by learning through games. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? Online learning.

EdTech 347
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Virtual Virtuoso: Optimal user experience features for e-learning

Neo LMS

If this spring semester of impromptu remote learning has taught us anything, it’s that not everyone takes immediately to online learning. From there, you can marshal the vast potential of technology to create an online learning environment and digital learning content precisely tailored to each student’s needs and interests.

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Strategies for Motivating Students: Start with Intrinsic Motivation

Waterford

Research also suggests that online learning can encourage intrinsic motivation.[1] 1] In part, this is because online learning often involves some level of independence—and independent learning is also linked to motivated students.[12] Research also suggests that online learning can encourage intrinsic motivation.[1]

Strategy 275
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A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

EdTech offers personalized learning, real-time feedback, and vast resources for students while empowering teachers to create engaging lessons and tailor instruction. Therefore, schools demand comprehensive, reliable, and adaptable EdTech solutions, and interactive learning platforms are at the heart of this.

Learning 213
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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

At a time when learning is getting more personalized for each student, there is added pressure on teachers to deliver against the odds. The COVID-19 pandemic accelerated a sudden shift towards online learning not leaving teachers and students enough time to adapt to the new platform and technology.

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Make your LMS a social learning platform

Ask a Tech Teacher

This way of learning is attributed to the advent of the internet which has impacted the adoption of online learning software to facilitate formal education. LMSs are now being accepted as one of the ways to learn smartly. Learners can indulge in discussions regarding topics they recently learned or are going to learn.

LMS 162
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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Understand Your Audience The end-user of your learning module is quite obviously the student. Gamify the Learning Experience Who doesn’t enjoy a good game? Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. More so when you’re a K12 student.

eBook 52